The Solar System

The Solar System — Live Orrery

◉ Fragment  ·  ☀ Sol (Rim 65)  ·  ● Worlds  ·  · Moons
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Orbital radii scaled by √Rim for visibility. Fadali & Yalos share Rim 4 — synchronous pair, always opposite. Sol orbits at Rim 65.

The Four Peoples

Grounders

Natives and lowborn. Most lack steam technology and are looked down upon by other peoples. Predominantly pure-blooded.

Skylords

The most technologically advanced people. Operate ships and flying cities. Most common ancestry is mixed with elf blood.

Void Walkers

Travel between locations through the Void — dangerous compressed space requiring specialized training from a young age. Almost exclusively pure-blooded.

Spacers

The most militarily capable. Hardened by constant space warfare. The most dangerous group. Most common ancestry is mixed-breed.

Major Factions

✦ Keepers of the Light

Warriors wielding starblades. Hunt and destroy seeds of darkness. Vigilant and well-organized, they represent the system's most coherent force for combating existential threats. Most are Spacers, though some branches actively recruit from Grounders and Skylords.

☠ The Vashier

Necromancers with strongholds on multiple planets. Command vast undead hordes and represent a persistent existential threat to the system. Some Vashier have become Spacers — no one has survived a Vashier horde in space to report on the experience.

The Eras of History

EraName / DescriptionStatus
Eras 1–4Ancient ages before recorded interstellar history. Fragmentary details only.Ancient
5th EraSpace travel invented at the end of this era. Fundamentally transformed civilization across all worlds.Transition
6th EraHeight of the Human Empire. Most technologically advanced period in recorded history. Era ends when the Human Empire falls.Peak
7th EraAge of darkness. Lawless and violent. An entire planet — Caruun — was destroyed before the era ended.Dark Age
8th EraAge of reestablishment. Civilizations rebuild, but never recover the 6th Era technological peak.Recovery
9th EraAge of the Estari. Space travel exists but not as advanced as the 6th Era peak. Thirteen worlds connected but fractious.Present

The Thirteen Worlds

Fadali
Theology is law. The gods are real and ranked. Faith is the only currency that matters.
Rim 4 · No Space Travel
Yalos
The forge of the system. Builds what no one else can and sells it to everyone who can pay.
Rim 4 · Space Travel
Mourne
Cold plains, careful records, and divine magic that arrives muffled through stone.
Rim 11 · Space Travel
Tafe
The most educated world in the system — and the one producing the most extremists.
Rim 19 · Space Travel
Veshari
A tidal world with a 40-day surge cycle. Specialists are not trusted here.
Rim 23 · No Space Travel
Gadar
Buys the living and the dead, run by those who see no difference between the two.
Rim 34 · Space Travel · Slave World
Orthuun
A meritocratic empire with a documented slave system. The emancipation paperwork works. This is considered progress.
Rim 47 · Space Travel
Peth
No government survived the Sovereign Sickness. What replaced it turned out to work.
Rim 56 · Space Travel
Solveth
A world entirely covered in city. Nobody asks where you're from. They ask what you do and who you owe.
Rim 71 · Space Travel
Caruun's Wake
A civilization built on the ruins of a destroyed world, 1,200 years in the making.
Rim 88 · Space Travel · Debris Field
Disilix
Magic doesn't recharge here. A disease hunts casters. And yet people come — because no one can follow them.
Rim 113 · Space Travel (limited)
Threnull
No surface civilization. The storms wouldn't allow it. The Arks do.
Rim 138 · Space Travel
Ulveroth
The star is cooling. The habitable belt shrinks by 1km per year. Everything here is built to be taken apart.
Rim 155 · Space Travel
The Mouth
The boundary of the system. The Void is closest here. Things come through. Most don't explain where from.
Rim 489 · Space Travel