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Class Rules ยท Barbarian ยท Custom Mechanics

Rage

Rage does not level up. It branches, and the branches do not come back together. Three things feed it: the rage type you chose at first level, the archetypes you have taken, and the compounds primed before the Rage began. Nine rage types, nine Apotheoses, and no two of them arrive anywhere near each other. Every shape has a name, every name has a price, and the price is always paid in the same currency.

Open the Rage Tree โ†’

How the Tree Works

Six standing rules govern everything below. Read them once and the rest of the page is a catalogue.

The Ladder

Six tiers. The scar cost is per entry into Rage, and it is what stops any of this from being free.

The threshold does not move. A barbarian crosses it after a number of scars equal to twice their level, loses a point of Charisma modifier, gains a point of Constitution modifier, and starts the count again. Tier is not power the class hands out. It is how quickly the character is spent, chosen one Rage at a time.

Instincts

Seven Pathfinder instincts and two that only exist out here. Your instinct decides which half of the tree is yours.

Archetypes

A form that lists an archetype needs its Dedication feat and nothing further. The dedication trains the body into the shape the compound then exploits.

The Nine Branches

Each rage type runs to its own Apotheosis. There is no shared capstone and no form every branch can eventually reach.

Stimulants

Three canon boosters and nineteen key compounds. Each carries the trade name printed on the vial and the street name people actually use. Priming one alone gives you the Primed effect below; held against the right rage type and archetype, it opens a branch.

The Forms

Filter by instinct to see the branch a given character can actually reach. Bleed forms need two instincts and are only available at a Charisma modifier of โˆ’2 or lower.

Rage Scars, the Charisma threshold table, and the three canon boosters are on the Barbarian page. The interactive graph of every node on this page is at Rage Tree. Instinct rules, the base Rage action, and everything not contradicted here are Pathfinder 2e as written. For the Void and Weave instincts see Void Navigation and the Weave material in Laws of Reality.