“A world entirely covered in city. Nobody asks where you are from. They ask what you do and who you owe.”

Overview

Solveth's original surface is buried under 40–200 meters of layered construction accumulated over 8 centuries. No living person has seen actual ground. The lowest levels — the Deeps — are lightless, ungoverned, and have developed their own cultures over generations of neglect.

The upper city is divided into Plates (massive habitation slabs atop support columns) and the Drift (open space between Plates where most commerce, crime, transport, and informal life happens). Plates are owned by Consortiums — corporate-feudal entities that wage war through lawyers, assassins, and economic pressure.

Peoples & Ancestries

Dominant Ancestries
  • Android (significant, old-model and current)
  • Ratfolk (Deeps and Drift communities)
  • Fetchling (Deeps, partial shadow adaptation)
  • Halfling (everywhere)
  • Human (everywhere, mixed)
  • Goblin (Drift traders and mechanics)
  • Fleshwarp (Deeps communities)
People Classification

All four peoples present. Skylords own most Plates. Spacers run most Plate security. Void Walkers hired for inter-Plate work. Grounders live in the Deeps and lower Drift.

World Stats

Economy
10
Technology
8
Arcane
7
Alchemy
7
Occult
6
Kinesis
5
Enchantments
5
Psionics
5
Ki
4
Primal
2
Population
10
Military
7

Factions

Grand Consortium Council

The nine most powerful Consortiums that collectively govern Solveth's formal legal and economic structure. Meetings are elaborate, expensive, and watched carefully by every smaller Consortium on the planet.

Drift Guilds

Worker organizations that control the Drift's trade routes, maintenance contracts, and informal law. Not formal government. Actual authority. They fix what breaks and charge for it.

Android Personhood Assembly

Political organization advocating for legal personhood of Androids under Consortium law. Some Consortiums employ Androids as property. Others have already given personhood. The Assembly is trying to make it universal.

Deeps Cartels

Criminal organizations that control the Deeps' economy. They provide security, goods, and services where the Consortiums don't reach, in exchange for loyalty and percentage. They are not separate from the population — they are the economy.

Vashier (Deeps)

Solveth has a Vashier presence in the Deeps that the Grand Consortium Council officially does not acknowledge. They maintain tunnels in deep sections no Consortium has formally claimed. What they are doing there is not publicly known.

Dead Zone Explorers

Cartographic and salvage operations into the oldest, most structurally unstable Deeps sections. They find things. They sell things. They have a high mortality rate and a long waiting list of people who want to join.

Plate Security Forces

Each Consortium maintains its own security force handling internal Plate law enforcement. They don't cooperate across Plate lines except through formal agreements that take months to negotiate.