| Level | XP to Reach | XP Total | Session Cap |
| 1 | — | 0 | 1 |
| 2 | 3 | 3 | 2 |
| 3 | 6 | 9 | 3 |
| 4 | 9 | 18 | 4 |
| 5 | 12 | 30 | 5 |
| 6 | 15 | 45 | 6 |
| 7 | 18 | 63 | 7 |
| 8 | 21 | 84 | 8 |
| 9 | 24 | 108 | 9 |
| 10 | 27 | 135 | 10 |
| 11 | 30 | 165 | 11 |
| 12 | 33 | 198 | 12 |
| 13 | 36 | 234 | 13 |
| 14 | 39 | 273 | 14 |
| 15 | 42 | 315 | 15 |
| 16 | 45 | 360 | 16 |
| 17 | 48 | 408 | 17 |
| 18 | 51 | 459 | 18 |
| 19 | 54 | 513 | 19 |
| 20 | 57 | 570 | 20 |
Session & Combat
- Complete a Session
- Participate in Combat
- Win a Combat
- Natural 20 on a significant check (GM's discretion)
Problem Solving
- Creative Solution (non-obvious, effective)
- Exploit Weakness (only if the encounter is won)
Character
- Act on Flaw or Anathema
- Advance Personal Goal
Combat & Risk
- Win at a Disadvantage
- Press On While Weakened
- Accept Consequences
Exploration
- Discover a New Location
- Find a Secret
- Uncover Lore
Teamwork & Progress
- Set Up an Ally
- Complete an Objective
- Resolve a Major Problem
- Change the Situation
- Max XP per session = current level. Cap includes all sources.
- XP is awarded immediately but cannot exceed the session cap.
- Always gain at least 1 XP for completing a session, regardless of cap.
- Action must be meaningful to qualify for XP.
- If it doesn't create risk, change an outcome, or carry narrative weight, no XP.
- Each trigger can be awarded only once per scene.